Shooting a mannequin challenge before it was a thing!
Initially, I worked on the previs for the shoot; designing the camera path to real world scale in maya, creating precise ‘rig’ designs for the shoot. I had to work closely with the set designers to match their floor plans and set designs. We also used the previs to test the post-production workflow.
In post-production I cleaned up the ‘twixtor’ (interpolation plugin) artefacts with paint and roto, also smoothing the camera paths and compositing various plates together.